Every story serves a function even if it's only to get your crowd to laugh. Let the characters reveal themselves as they act and speak, just as people reveal themselves in life, and only mention information on their physical death story appearance when it's relevant to the story the central character is discovering that unique attribute at that special time.
That's where the story of Pandaria started to fall apart a little, because for the first time in Wow's history, a final leader was n't killed by us. This change to my narrative has led to an extremely significant emphasis on enjoying life death story as I go, although I admit there are times once I get distracted with less considerations. For example: This really is a story of the way in which a girl learns that being different can occasionally not be bad. If you don't understand your story well, then you run a big danger of filling in gaps with unnecessary advice. Whether it's the telling of the narrative or the writing - place your style into it. Be yourself.
All the growth wrought - there is no gratification to be had with the ending of the specific chapter in the story of Warcraft. You do need to include the moral of the story, although you don't have to comprise the whole plot. You start out with control over your story and where it is unbelievable death story going, if you are able to tell your story in one sentence. I actually take myself out of the narrative and picture someone else .